#include "Lua/LuaState.hpp"
#include "Core/GraphicEngine.hpp"
using namespace UpPower;

void GraphicEngine::DoInit()
{
	LuaState::GetInstance()->DoInit();
}

void GraphicEngine::DoUpdate()
{
	LuaState::GetInstance()->DoUpdate();
}

void GraphicEngine::DoDestroy()
{
	LuaState::GetInstance()->DoDestroy();
}